UX / UI Design
Interfaces designed around how people really work.
We research the people who will use the product, map the journeys that matter, and design an interface system that engineers can build without guessing.
The problem
Screens designed one at a time stop agreeing with each other
Products often grow by adding screens. Each one makes sense alone, but together they become inconsistent, hard to learn and slow to change.
We design flows before screens and components before pages, then test prototypes with real users so problems are found while they are still cheap to fix.
What you receive
Deliverables, written down.
Every engagement is scoped in writing. These are the pieces most clients choose; we tailor the list to the project.
Research
Interviews, task analysis and a clear summary of what users need.
Journeys and flows
Maps of the key tasks from first visit to repeat use.
Wireframes
Structure and content hierarchy agreed before visual design.
Design system
Tokens, components and patterns documented for engineering.
Prototypes
Clickable prototypes used for usability testing.
Accessibility review
Checks against WCAG 2.2 AA for contrast, focus, structure and input.
How it runs
Four stages, each signed off.
- 01
Understand
Research with users and stakeholders.
- 02
Structure
Flows and wireframes for the critical paths.
- 03
Design
Visual system and high-fidelity screens.
- 04
Validate
Usability testing and a prioritised fix list.
Works with
Where this branches next.
Most projects combine disciplines. These are the ones that usually grow out of this one.
Relevant work
The illustration above is a concept made for this page. Ask for case studies and we will send the client projects closest to yours.
Next step
Start with a conversation.
Tell us the problem, the timeline and a budget range. We reply with questions or an honest first read on whether we are the right fit.
